Pages

Tuesday 14 May 2013

Infinite Possibility... a couple of criticisms



Such was the presence of Ken Levine throughout the marketing truncheon of Irrational's Bioshock Infinite that I was a little surprised not to be greeted by his muscular face finally introducing me to the finished game. The numerous interviews with Levine were, for those who had eagerly followed the game's development, the main inroad into the vivid imagery which Irrational was putting out. It certainly looked like a striking game; but, for me, it was Levine's suggestions of how those visuals would function within a narrative that really excited  me. His descriptions of the game's radical imagination; of how the character relationships would develop depth and significance with the player; of the game's unique perception of history, of reality. All of these ideas simmered in the endless interviews with Levine - acting like a one man sales team, showing a sincere passion for his product as nothing short of an incredibly important work. And, in a way, that is what Infinite is: important.